Saturday, October 8, 2011

An Essay by Moon (link provided) and Starstrands comment

Moon's essay is at http://robinmckinleysblog.com/2011/10/02/speed-of-writing-guest-post-by-elizabeth-moon/ -- all I can say is that is a guest post that would make anyone proud. ;)

I also recently was sent a link to a map that was  connected to Starstrands.

The map is here:  http://members.cox.net./~stormber/Auctions/DCP03483.JPG

This map is a completely new, Shook's creation.

But it made me think of something else.  An artist's improvement of a hand drawn map and encounter key for a space created by what I could best describe as an extraplaner mollusc.  Looking at the map you can tell there are lots of differences (once I start describing it all), but it just made me think about a partial plane.

Much like some snails burrow tubes into the sand, and shell and all are at the bottom, some magical creatures extrude themselves into extraplaner space, creating a partial plane (since it has all the characteristics of a plane of reality except independence from the plane it is tethered to, size and durability).

Unlike a typical mollusc, as they grow their shell spirals larger towards the center, and "outwards."  The "tube" portion of the space will often accrete other bits and pieces (think of them as parts of things torn loose from reality).  Mostly those are just mass, but if there has been a great disruption (think a city, like the City of the Revenaunt) torn apart by very powerful magic, sometimes structures add themselves in.

So, you have the creating creature, in the process of estivation.  Some minor creatures in the unused spaces created by the jumble that was the "tunnel" portion of the space (the entranceway repulsing/shrinking so as not to allow powerful creatures in).  Flotsam and jetsam in the form of broken buildings collapsed up against one side. And deeper in, but not to the back (no one wants to awaken the sleeping creature at the heart of it all), a colony of Ogre Magi and gnolls.  A very small one, think a bandit leader.

The flotsam portion had downgraded elementals and constructs (imagine what a three hit die brass golem would be like), a few undead (zombies and planer zombies, a skeleton mage or two), and some traps.

Some other small ecologies. 

The space is reached by a simple ritual magic, and exited by a simple ritual magic that happens to require a ring finger on the left hand.  You can lock someone away in the space by amputating their left ring finger (which the Ogre Magi have done to some prisoners).

Gary had suggested to Eric Shook that the space be connected to Starstrands, which he had turned over to Eric to finish developing (though the maps, encounter charts, monster write-ups and other material all appear to have not made it to Eric as a side effect of the transition between Gary and Lorraine Williams

So, what Eric has in his map, with professional quality artwork, is something completely different and unattached from what I was doing.

But thinking of it brought back a re-visualization of the spaces and I'm hoping a reworked encounter key.  There were a number of customized creatures and small set encounters (a "reduced" air elemental should not just be an air elemental with fewer hit dice).


Otherwise, it was a lot of fun.

To recap Starstrands (or why it was also called Dream Web)

I had the idea of a dream spider creating a large web, tethered to various planes.  Dream Spiders are, as a friend would say, monsters "way above my pay grade."  This one was in interplaner space, its web catching things and gaining mass.  You can think of them as a cross, in danger, between very old, very magical dragons and plankton feeding kraken.

A servitor of one of the gods was caught in the web (you know how it is, speeding in a construction zone ...) (the material for Starstrands included twelve cards for each of the twelve servitors, and the implied pantheon, god, etc.).  In the ensuing fracas, the dream spider leaves the world of the truly alive, the servitor continues on her way.

But that means that the web is no longer alive (the webs are dream material extensions of the spider), but is still accreting mass.  The result is a world.

With funny rules of physics.  Gary liked the idea of actually defining the places it connected to, so as to connect various campaign worlds and rules set (e.g. this world is AD&D, this world is under the Boot Hill rules, etc.).  Turns out Eric Shook actually caught some flack over that.

I was contacted about the entire revival of interest in the concept and actually did some material.  You will note, if you look at the links, the material I did is from the perspective of writing stories and providing background material for a 12 to 16 year old girl/young woman.  My daughter Heather was my primary audience, given how much I've written for projects that did not complete.

The on-line material is here: http://adrr.com/story/sketch.htm#StarStrands


    Hope that provides some feedback and perspective. I know, a long post to answer questions about a map Paul Stormber sold for Eric Shook and that really has little else to do with the post. But it brought back some memories.

Saturday, October 1, 2011

Makes me wish I'd kept a series going ..

http://www.worldofsuperheroes.com/wp-content/uploads/2011/09/aquaman3.jpg

That is the picture.

The older Shalgathi line of stories at http://adrr.com/story are the stories.

Monday, September 19, 2011

YA Novel outline -- a novel where the heroine is eaten at the start of the second chapter

I'd have never been so happy if I'd realized I was about to be eaten alive that afternoon.

(or how to start a YA novel where the heroine gets eaten at the beginning of the second chapter).

But the day before I had started my day off with an arm full of fresh petticoats, just dried in the Queen's flower garden.  The smell of flowers and fresh clothing, setting out the week's clothes for my maids in waiting.  The next day (today!) was to be my birthday, when I would be invested as princess of the land, so the clothes each would wear, and the matching jewelry, was more important than ever.

Myself, well always in red and garnet, given the earring that never was removed from my left ear.

... More on this novel, since the start may not seem promising ...


Wednesday, September 14, 2011

Thud and Blunder Revisited

A long time ago, in a magazine called Amra, there was an article called "Thud and Blunder" about some of the action oriented heroic fantasy that was stewing about.  Now, at the time there was not a lot of fantasy, but there were a fair amount of Conan clones (as in 5-10 stories, maybe a novel or so, every year -- times were slow).

Poul Anderson, who I admire as a writer, attempted to interpose some "realism" into thinking.

In that regards, let me note that a competitive quick draw artist can draw, shoot two separate targets and reholster his or her pistol inside the normal reaction time.

For someone shooting five targets in about a second. There are lots of videos with two shots in under half a second (from holstered pistol to reholstered).

With a sword there are people who are just that much faster than a typical trained person with a sword.

I trained with Bob Barrow for a while.  When Chuck Norris took a team on the road, Bob was the guy on the team who had the highest total points scored (though, Norris, of course, became famous as the guy who won the most).  Compared to a garden variety first degree black belt of the 1970s and 1980s, Bob could literally have mowed through large numbers of them.  He could well have been a real action hero in different circumstances, rather than becoming an attorney.

As modern MMA has shown, muscle works as armor (and Bob was an early proponent of steady weight training), hitting like a mac truck really makes a difference, and doing so very, very quickly can really make a difference.


Coming back to Anderson, the original essay is very, very good.  However, many of those who read it, learn from it (and there is a lot to learn) and think about it forget that there is another side to realism (one noted by Anderson, though not by those who followed him).

I just wanted to make the point that part of realism includes people who as a result of training and experience can do things that seem unreal.  When Poul Anderson notes Incomparably drilled and disciplined, the Roman legionary almost always made hash of his foes he is not exaggerating, but he is also talking about a military that considered a soldier green until he had been enlisted and drilled for at least ten years.

Ok, so I'm agreeing with Anderson on almost every point, only disagreeing with the abuse his essay has been put to over the years.

Other points:  Rapiers are usually heavier than broadswords.  A man with one does not worry about a broadsword/migration era blade cutting the rapier in half if he makes a mistake with a parry. (Anderson doesn't talk about that, but it is a common mistake made by the Thud & Blunder types). Shields are even more useful than you would think.


Heck, read the essay:  http://www.sfwa.org/2005/01/on-thud-and-blunder/

Then you are ready to think again about designing FRPGs and writing heroic fantasy stories.


Saturday, September 10, 2011

Chemical Weapons ...

– useful only for committing war crimes and acts of genocide. It is easy to forget that Hitler had huge stocks of chemical weapons he never used in combat.  Understanding the realities about and behind ABC weapons is useful for any game designer or writer who is interested in realism -- and for anyone who wants to understand modern politics and military matters.


His only successful deployments were in committing acts of genocide. Saddam Hussein had significant stocks from time to time, yet as the war crimes trials in Iraq noted, the only significant use his government ever got of them was in committing acts of genocide.

The Taliban and the Russians both had access to the same chemical weapons. Neither got any significant use out of them at all. And as for the nerve gas assault on the Tokyo subway that made the news? The gas used is flammable and killed fewer people than if they had just lit the canisters on fire and thrown them into the crowd.

Part of the problem is the threshold – you usually don’t buy the weapons off the rack like you would with guns and bullets and anti-tank weapons (just visit Armada International — www.armada.ch — to read reviews of MBTs, coastal diesel submarines, etc. to get an idea of what is being sold “off the rack” to governments).

Thus, to begin with, you have to develop a chemical agent. Once you have one, you have to figure out how to deliver it. Both tasks take about ten years and developing delivery systems only works after you have the weapon. Then, after the twenty year lead, you have to find a way to deploy them effectively.

The rub comes in at every level. First, there are lots of poisons, but developing one that you can make, store and use takes more effort than you would expect. Then, there is deployment. Nerve gas seems pretty simple. But as the Tokyo subway incident shows, getting it to actually affect anyone is harder than it looks.

An acquaintance of mine, who specializes in ABC weapons and disarmament said she told her husband to only get her out of the shower next time when it was a “real” attack, once she saw the fatality numbers from Tokyo.

She referred to it as the pseudo-Sarin attack (it may have been nerve gas in canisters, but a real weapon would have killed thousands, not a couple score of people). Finally, there is the issue of getting the targets to sit still for the weapon’s use.

Not that there is not a huge market. The United States manufactures, uses, and sells more nerve gas products than the rest of the world combined. They are called “insecticide” and on a perfect day, against insects who don’t move out of the way, they work pretty well. But as many dictators have discovered, to use them against people you basically need to be able to line the people up in controlled areas using firearms.

By the time you are able to successfully use poison gas against them you could have already shot them hours (or days) before. Anything else in the way of targets and the wind blows your gas away, or on your own troops (the Russians, when doing maneuvers and training with fully geared and protected troops, considered 15% casualties in the practice troops a success).

The problems are severe enough that the end of Hitler’s war saw the Germans unwilling to use the stockpiled chemical agents. The benefit was never as great as the downside even when the downside was complete and crushing defeat.

Next I’ll cover Biological Weapons – good for shooting yourself in the foot and nuclear weapons – or a way to pay five times as much for half the result. Then we can move on to other topics, like why it is better to defend than attack, and other military facts. But if you have questions about WMDs, why people are so emotional about them, or why they are so useless, I’ll be glad to talk

Friday, September 9, 2011

Dispute Resolution Links

Cherryh has a series of novels where the protagonist is a mediator.  The following are some links to materials that would help anyone trying to use a mediator as a protagonist.


Barbara McAdoo: Negotiation Skills Fundamental in Teaching - VideoBarbara McAdoo discusses why a negotiation class is the most important class a law school student can take.
McAdoo, Barbara: Transparency and Clarification - VideoBarbara McAdoo emphasizes the importance of clearly defining what the party is and is not getting through mediation.
McAdoo, Barbara: Mediate.com InterviewThis is the complete interview with Barbara McAdoo, longtime mediator and faculty at Hamline Law School, filmed as part of Mediate.com's "The Mediators: Views from the Eye of the Storm" Series.
Barbara McAdoo: Disappointing that Mediation is not Defined - VideoBarbara McAdoo shares her disappointment with how the field has not been defined and how mediators cannot communicate what mediation is to consumers.
Barbara McAdoo: Importance of Defining Mediation - VideoBarbara McAdoo explains reasons why the mediation profession should be clearly defined.
McAdoo, Barbara: Ethical Issues with Judge - VideoBarbara McAdoo shares an anecdote about a judge who revealed to her that he mediates all his cases before he tries them.
Barbara McAdoo: High School Project Leads to 'Helping' Values - VideoBarbara McAdoo shares a life-changing experience she had as a senior in high school when she chose to do a project on segregation.
McAdoo, Barbara: Lack of Research - VideoBarbara McAdoo observes the little research that has compared parties' settlements and experience from mediation to parties' settlements through other processes.
McAdoo, Barbara: Seeing Litigation as Wrong Path in Many Cases - VideoBarbara McAdoo speaks of her experience with litigation and feeling like the clients were not addressing the problem in the right way. She felt they could have communicated more openly and directly with each other.
McAdoo, Barbara: Consequences From Spread of Mediation - VideoBarbara McAdoo discusses that the spread of mediation is what most pleases her about the field. However, she is also concerned with the institutionalization of the practice.
McAdoo, Barbara: Neutral Evaluation - VideoBarbara McAdoo shares her concern with mediators not being able to clearly define what mediation is compared to neutral evaluation as well as the acceptable, ethical boundaries that each has.
McAdoo, Barbara: Lawyers Need Communication Skills - VideoBarbara McAdoo describes her concern with lawyers waiting for mediators or others to be able to relate bad news or other news to their clients.
A Style Index for MediatorsThe Mediator Classification Index (MCI) is designed to assist in understanding the approach or style a mediator tends to use during the mediation process. The MCI is a valuable tool which you may ask prospective mediators to complete as part of the mediator selection process. This is also a valuable tool for mediator self-examination.