I've been posting useful material and FRPG related links to the Shattered Norns Facebook Group.
It is at: https://www.facebook.com/groups/829726510438199/
about games, game theory, related fiction and other matters “As an Amazon Associate I earn from qualifying purchases.”
Friday, October 25, 2019
Disclosure/Caveat:
Any time you share an affiliate
link, it’s important to disclose that to your audience.
Note, I have affiliate links, it is just that
as of Friday, October 25, 2019 all of them go to an account that does not
exist. That will eventually change and
you should treat all links as if they are affiliate links going to an active account
on Amazon.com.
As Amazon puts it:
Generally, readers trust you more if
you are transparent about where you are directing them and why.
To meet the Amazon Associate
Program's requirements, you must (1) include a legally compliant disclosure
with your links and (2) identify yourself on your Site as an Amazon Associate
with the language required by the Operating Agreement.
To comply with Federal Trade Commission (FTC) regulations, your link-level disclosure must be:
1. Clear. A clear disclosure could
be as simple as “(paid link)”, “#ad” or “#CommissionsEarned”.
2. Conspicuous. It should be placed
near any affiliate link or product review in a location that customers will
notice easily. They shouldn’t have to hunt for it.
In addition, the Operating Agreement requires that the following statement clearly and conspicuously appears on your Site:
“As an Amazon Associate I earn from
qualifying purchases.”
For social media user-generated
content, this statement must be associated with your account.
Associates should also consider the relevant social media platform’s guidelines.
For example, Associates may use
Facebook's Branded Content tool.
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Visit this page on AC to bookmark this information about disclosures.
.
So, when I eventually get to creating
links to my actual affiliate status, all of the above will apply. Treat any
link you access after Friday, October 25, 2019 as being an affiliate link I am
paid for, even if the truth is that I probably won’t them linking to an actual
account before 2020.
Caution should be rule 1.
Any time you share an affiliate
link, it’s important to disclose that to your audience.
Note, I have affiliate links, it is just that
as of Friday, October 25, 2019 all of them go to an account that does not
exist. That will eventually change and
you should treat all links as if they are affiliate links going to an active account
on Amazon.com
Generally, readers trust you more if
you are transparent about where you are directing them and why.
To meet the Amazon Associate
Program's requirements, you must (1) include a legally compliant disclosure
with your links and (2) identify yourself on your Site as an Amazon Associate
with the language required by the Operating Agreement.
To comply with Federal Trade Commission (FTC) regulations, your link-level disclosure must be:
1. Clear. A clear disclosure could
be as simple as “(paid link)”, “#ad” or “#CommissionsEarned”.
2. Conspicuous. It should be placed
near any affiliate link or product review in a location that customers will
notice easily. They shouldn’t have to hunt for it.
In addition, the Operating Agreement requires that the following statement clearly and conspicuously appears on your Site:
“As an Amazon Associate I earn from
qualifying purchases.”
For social media user-generated
content, this statement must be associated with your account.
Associates should also consider the relevant social media platform’s guidelines.
For example, Associates may use
Facebook's Branded Content tool.
To read more about the FTC Endorsement Guides, visit: https://www.ftc.gov/tips-advice/business-center/guidance/ftcs-endorsement-guides-what-people-are-asking#affiliate.
Visit this page on AC to bookmark this information about disclosures.
.
So, when I eventually get to creating
links to my actual affiliate status, all of the above will apply. Treat any
link you access after Friday, October 25, 2019 as being an affiliate link I am
paid for, even if the truth is that I probably won’t them linking to an actual
account before 2020.
Caution should be rule 1.
Saturday, January 27, 2018
Reflecting and projecting
January 26, 1985 is when I was married.
Fifteen years later, January 26, 2000 my life was in ruins in so many ways. I was fat, 265 lbs. I was fifteen years older. Three of my children had died. Physically I was a mess as well.
How bad? Well, when I began the long slow road to physical health and started at a gym, I could move between 20 and 40 pounds on the machines, generally whatever the lowest setting was on the weight machines. Walking even a mile was difficult for me.
It has been thirty-three years since January 26, 1985. Fifteen years to disaster. An interregnum. And then rehabilitation.
Now I weigh a good deal less. I can walk fifteen or more miles, with a full backpack over the Appalachian Trail's ups and downs. In so many ways things are so much better.
It came to mind as I read a story on Facebook that wrapped in someone who was looking at a shipwreck in many ways. They were getting divorced, they were older and they had gained a lot of weight.
I reflected on that because I identified with them. I tried to express that, but did so poorly. Got told I was disgusting and fat shaming. The people I was trying to talk to didn't get it. I wasn't shaming the other person -- I had been in their shoes -- and I wasn't claiming sympathy as an excuse to deride them. I had been that person whose world had crashed apart.
But, things are better now. I was lucky enough not to face divorce (though burying three children in the space of five years was terribly hard and the death of so many dreams). I lost the academic career I had been building towards with publications and seminar presentations. If you've been 5'5" and 265 pounds with no muscle tone at all you know I was a mess.
It is a terrible place to be. Yet.
Yet.
Yet yesterday, January 26, 2018 I was glad to be alive. Today, January 27, 2018 I am glad to be alive. There is so much joy possible. The person I was commenting on seems to see that, I hope that they mean what they wrote.
But it was good for me to look back and see myself in their shoes as well.
Fifteen years later, January 26, 2000 my life was in ruins in so many ways. I was fat, 265 lbs. I was fifteen years older. Three of my children had died. Physically I was a mess as well.
How bad? Well, when I began the long slow road to physical health and started at a gym, I could move between 20 and 40 pounds on the machines, generally whatever the lowest setting was on the weight machines. Walking even a mile was difficult for me.
It has been thirty-three years since January 26, 1985. Fifteen years to disaster. An interregnum. And then rehabilitation.
Now I weigh a good deal less. I can walk fifteen or more miles, with a full backpack over the Appalachian Trail's ups and downs. In so many ways things are so much better.
It came to mind as I read a story on Facebook that wrapped in someone who was looking at a shipwreck in many ways. They were getting divorced, they were older and they had gained a lot of weight.
I reflected on that because I identified with them. I tried to express that, but did so poorly. Got told I was disgusting and fat shaming. The people I was trying to talk to didn't get it. I wasn't shaming the other person -- I had been in their shoes -- and I wasn't claiming sympathy as an excuse to deride them. I had been that person whose world had crashed apart.
But, things are better now. I was lucky enough not to face divorce (though burying three children in the space of five years was terribly hard and the death of so many dreams). I lost the academic career I had been building towards with publications and seminar presentations. If you've been 5'5" and 265 pounds with no muscle tone at all you know I was a mess.
It is a terrible place to be. Yet.
Yet.
Yet yesterday, January 26, 2018 I was glad to be alive. Today, January 27, 2018 I am glad to be alive. There is so much joy possible. The person I was commenting on seems to see that, I hope that they mean what they wrote.
But it was good for me to look back and see myself in their shoes as well.
Thursday, September 28, 2017
Falls the shadow.
Falling Shadow
Parts:
1. Building a road through dream.
a. Dream terrain:
i. Real/fixed
ii. Fanciful
iii. Mutable.
b. Dream weather:
i. Fear
ii. Hope
iii. Passion
iv. Memory
v. Loss
vi. Confusion
vii. Peace.
c. Dream Encounters
d. Dream Inhabitants.
i. Aberrations.
ii. Shadows.
iii. Dreams.
iv. Creatures.
v. Clockworks.
e. The anchors and road way.
2. Falls the Shadow City
a. The factions
b. Typical city encounters and issues – all five have cross-purposes and alignments. (each needs two out of three things).
c. Journey from West Anchorage to Redoubt short of the City.
d. Embassy seeking cooperation in seeking a bending on the gate to allow the dream road to pass through to the mountains.
i. Master’s position is that if they can get three factions, he can make it happen.
ii. Two factions support.
iii. Need to gain a third, without losing any of the two.
iv. Offers.
v. Encounters.
vi. Reversal.
vii. Redoubt in Mountains.
viii. Anchor set or failure.
ix. Other possibilities.
x. Return or other choices.
1. Redoubt in mountains can anchor to Star strands location permanently.
2. They can choose to stay in City.
3. They can return to West Anchorage, either by road, overland, or through Star strands.
Island Adventures
1. Starting campaign in the islands.
2. Character generation.
3. Initial campaign choices and missions.
a. Explore
b. Harvest
c. Pacify
d. Oppose Kraken discharges.
e. Hunts.
f. Delving in ruins.
g. Cross-Island possibilities.
h. Cross over to shadow in unsettled areas.
4. Launching to Ostend.
Sunday, September 10, 2017
Fixing my wiki entry
If anyone can help, I'd appreciate it.
That is the way it should be. Some bizare edits have been made.
For example, I was born in Los Angeles County, but that has been deleted. I did
live in Las Vegas, but I graduated High School from Mountain Home, Idaho. I
lived four years in Alaska (the longest of any place I lived until I got
married). Not that big of a thing but perplexing.
More strange is the fact that someone edited my page to make it look like I went to TSR while I was doing my undergraduate work rather than in the summer after my first year of law school.
I graduated from CSULA in 1979 and started law school in 1979. Went to TSR in 1980 (where I wrote the Expert Set -- Zeb Cooki did the real editing, *without* computers, and made the Expert Set line up page for page with the prior rules so you could put them in a loose leaf binder and swap out pages if you wanted to -- something a number of people thought would be impossible to do by the deadlines).
2016 did have have a reprise of City of the Revenant and the Planes of Fire and Ice. 2017 had the City of the Revenant, An OD&D scenario and one other (I ran three for 2017).
I section hike the Appalachian Trail with the trail name of "d20" and my wife uses "Happy"
I've tried to fix the wiki page a few times, the bots always revert.
Thursday, April 21, 2016
Pre-OSR System for NTRPG Con Across the Sea of Stars
Pre-OSR
System
All
Damage comes from one of three sources:
Magic
Combat
Physical
Environment.
Three
character classes:
Fighters
Mages
Cleric/Harpists
Each
character has 1d6 per level, characters are measured by HD. For the
convention, everyone has a 6HD character.
In
a melee round, a character allocates their HD. A fighter usually
allocates all HD to attack, so a 6HD fighter would roll 6d6 in the attack.
A
mage can allocate HD to magic effects or cast a spell.
A
cleric can attack in combat or can allocate HD to restore others or to affect
Undead or to clerical effects.
Combat:
Mages
can wear light armor, use light weapons.
Clerics
can wear medium armor, use shields and use medium weapons.
Fighters
can wear heavy armor, use shields and/or use heavy weapons.
Light
armor +0 Light weapon can have +1 to
Attack or +1 to Defense (mages)
Medium
armor +1 Medium weapons split 2 points between Attack and Defense.
Heavy
armor +2 Heavy weapons (2H weapons) are +3
on Attack
Shield
is +1
Missile
weapons -1Hd per 10’ of range covered by missile.
Magic
missiles (such as a magic arrow) do not lose HD for range.
Magic
user weapons are the following.
Dagger:
+1 Magic, +1 in combat Attack
Wand:
+2 Magic, +0 in combat attack.
Staff:
+1 Magic, +1 in combat Defense
Some
examples.
Frederick
of the Hills is a 6HD Dwarf Fighter. He wears heavy armor (+2 on defense)
and uses a medium weapon (an axe, +2 on attack). He is facing a 3HD Orc
in light armor with a light weapon (+1 attack, fire hardened spear).
The
highest HD character attacks first. Otherwise roll d6+Dex to see who goes
first.
Frederick
rolls 6d6. Since he is using a battle ax, he adds +2 to each roll.
In
defense, the orc rolls 3d6. With light armor, he adds +0 to each roll.
Let
us suppose Frederick rolls 6, 5, 4, 3, 2, 1. That becomes 8, 7, 6, 5, 4,
3.
The
Orc rolls 6, 6, 6. 8>6 so the Orc is down to 2 HD. 7>6 so the
Orc is down to 1 HD. 6 = 6 so the Orc doesn’t lose that HD. 5>0 (Orc
is only 3 HD) so the Orc loses another HD is now 0 hit dice and
incapacitated. 4>0 and the Orc is dead.
Had
the Orc had surprise and gotten to go first, let us assume 6, 6, 6.
Frederick rolls 6, 5, 4, 3, 2, 1. With +2 on his armor, that becomes 8, 7,
6, 5, 4, 3. With +1 for the spear, the Orc gets 7, 7, 7. 8>7 so
no effect. 7=7 so no effect. 7>6 so Frederick loses 1 HD and
only gets to roll 5 HD for his counter-attack on the Orc.
Mages:
Spells:
First Level Stun area
(sleep)
Second Level Stun single target (charm/hold)
Third Level Damage area with mage’s
element
Fourth Level Damage with alternative element
Fifth Level Specials
Effects
(affects are limited to HD effects of ½ the HD of the character)
1HD Effects
Detect Magic
Hold Portal
Read Magic
Read Languages
Light
2 HD Effects (uses 2HD)
Detect Invisible
Levitate
Locate Object
Invisibility
Detect Evil
3 HD Effect
Fly
Dispel Magic
ESP/Clairvoyance
Infravision
Protection normal missiles.
Water Breathing
Attack
Spells
1st 2nd
3rd 4th
5th
1HD
1
2HD
2
3HD
3 1
4HD
4 2
5HD
4
2 1
6HD
4
2 2
7HD
4
3
2 1
8HD
4
3
3 2
9HD
4
3 3
1 1
Area
spells affect all in an area. The HD are divided between all the
targets. So, a 3HD mage who casts sleep, gets a 3HD attack on all in the
target area. If three Kobalds of 1d3 each in the area, the mage would
roll 1d6 against each Kobald.
Harpist/Clerics
Assume
a 6HD cleric in combat, armed with a Mace. They could strike a foe with a
6HD attack in melee. They could use 3HD for a 3HD effect and use 3HD to
support another character (in either attack or defense). They could use
2HD for a 2HD effect, use 2HD to heal another character and use 2HD against an
undead creature. Or any similar breakdown.
Effects
(affects are limited to HD effects of ½ the HD of the character)
1HD Effects
Purify food & water
Detect Magic
Detect Evil
Light
2HD Effects
Find traps
Speak with animals.
Silence 15’ from caster.
3HD Effects
Remove Curse
Cure Disease
Speak with recently dead.
Vs.
Undead Roll HD. Double the roll and apply in an attack at up to
HDx10’ against the undead. Thus 4d6 would become 4d(2d6). On a
push, if the Undead has no hit dice left other than ones remaining from the
push, the undead flees.
Pre
generated Characters (pre-OSR)
Human
Cleric
STR
9
DEX
15
Con
13
INT
14
WIS
18
CHA
11
Medium
Armor
Shield
Mace
(+2 attack) +1 Magical in attack, +2 when attacking undead in combat or by
dispel.
Has
a llama
Fae/Elf
Harpist
STR
12
DEX
16
CON
14
INT
13
WIS
17
CHA
12
Medium
Armor
Harp
(functions as a shield and as a weapon +2 to defense, +1 magic to defense in
combat or magic, +2 when dispelling undead).
Has
a llama
Mage
Human/Earth
STR
10
DEX
14
CON
13
INT
18
WIS
10
CHA
13
Ring
of +1 to defense against magic
Uses
a staff, which is magical, +1 to combat defense, +1 to magical attacks.
Has
a llama
Mage
Korlinth/Air
STR
8
DEX
14
CON
14
INT
18
WIS
14
CHA
8
Ring
of +3 to CHA
Uses
a dagger, enchanted to +1 to combat attacks, +1 to magical attacks.
Has
a llama
Frederick
of the Hills, Dwarf Fighter
STR
19
DEX
11
CON
16
INT
10
WIS
10
CHA
12
Heavy
Armor, +1 enchantment to defense
Heavy
Weapon, two handed ax, enchanted to +1 on attacks.
Dwarf,
adds +1 to rolls vs. physical hazards
Has
a clay mule construct
Arkat
Dark-Breaker, Human Fighter
STR
16
DEX
10
CON
15
INT
12
WIS
10
CHA
16
Heavy
Armor, +1 enchantment to defense
Shield,
+1 enchantment to defense, +1 to defense from magic
Medium
weapon, battle sword, +1 to defense, +1 to attack, enchanted +1 to attack.
Has
a llama.
Fighters
also have swarm ability when fighting from a mount that has swarm capability
(other character types do not).
Llamas
are 2HD, move as a medium horse, carry encumbrance as a light horse, swarm
Clay
mule is 4HD, move as a medium horse, carry as a heavy horse, cannot swarm.
Tuesday, August 26, 2014
On hit dice and “to hit” tables and magical creatures.
My approach to hit dice in D&D has always been that they
reflect primarily the life energy, the force, will and mana, that each
character (whether PC or NPC, monster or other) has. From this I differed
from Gary Gygax who saw them reflecting and abstracting various trinkets,
skills and improvements a character obtained as the character reached higher
levels combined with the physical presence/size of the character.
Gary was right that D&D works the way he saw it. You can run Runequest vs.
D&D character melee (and Runequest is clearly a model that embraces a
mostly Gary Gygax view of character leveling) and it works very well. The
D&D hit points and armor class pretty much work against the parry, etc. so
that (after taking into account that the RQ character has improved will/POW
with higher “levels”) it is pretty transparent.
When Steve Perrin pointed
that out, I was amazed, then impressed. The active avoidance of Runequest vs. the passive incorporation of it all as hit dice/hit points really works either way.
That said, that wasn't my approach. Instead of approaching hit points as an approximation, I approached them as a measure of the additional life force one gained with leveling. That fits many culture myths and legends very well. Characters who have overcome and "leveled up" have superhuman vitality and personal force in such myths.
In that light, I approached magic items, especially
+0/+1/+etc. weapons as an extension of life force and energy. (Silver =
+0).
A living weapon, whether it be a werewolf’s claws or a dragon’s bite,
allowed the application of the magical force of the character against an
opponent. That fit in well with every few levels or so ~ +1 weapon for
hitting things that require magical weapons to hit.
There are many variations to this.
Thus a hero/4 hit
dice creature can hit things that require silver/+0 to hit – if they hit with
their bare hands/teeth/fangs/etc. 0-4, can’t hit. 4-8 hit things
that require +0. 8-12 hit things that require +1, etc. Perhaps with
some tweaking or adjusting to the scale.
Or, to go to the rules, the most common variation is that 1-4 hit
dice creatures using their natural weapons hit as +0/silver weapons, 4-6 hit as
+1, 6-8 as +2, 8-10 as +3 and 10+ as +4 weapons for figuring out what they can
hit.
You can this starting with Chainmail,
where a “hero” can hit and kill some magical creatures, with or without a magic
weapon. The charts seem natural to carry over to the Brown Box set and
the “fights like a hero” or “fights like a superhero” categories as characters
progress.
Thus variations on the rules allowing more hit dice/levels
allowing characters and creatures to hit things that otherwise require magic
started with Chainmail and made it into various editions of the rules. This got into the rules without
much explanation as to why, other than to avoid problems such as where a dragon could be
slaughtered by a two or three hit dice creature or creating special cases (such
as PC races with shapeshifting being able to hit things requiring magical
weapons while shapeshifted) or or creating consistency with prior rules.
But the general rule and rational I liked was that immunity
to normal weapons had to do with the magical nature of the creature with the
immunity, coupled with it possibly not being completely present on the physical
plane. The power of magical weapons to hit such creatures had to do with
the magical weapon being alive in a sense, the same for silver weapons that
channeled the power of the moon through the magical correspondence with
silver. Thus the more alive a weapon was, the more things it could reach
and hit.
Monsters with natural weapons worked into that system
well. PCs? Well, they had to hit things with their hands (unless
they were shapeshifters). Just because they could hit things, did not
mean that they wanted to. Monks and Mystics aside, a DM would look at a
player and ask “Do you really want to hit that wraith with your hands?
Life drain works on contact after all. It drains you every attack, you
drain yourself every time you hit back.” Makes for a short and brutal
melee if the character decides to go with fists instead of a holy symbol or
fleeing. Which reminds me, an interesting tweak in Chainmail is that a wight is inferior to a wraith at everything except fighting wraiths.
I had meant to write that approach up into a rule, but it is
one of the things I never got done – for good reason.
There were
distractions, and the rational for it was not one that everyone agreed
on.
Everyone was pretty clear that higher hit dice creatures should in
general be able to hit magical things because most higher hit dice creatures
were higher hit dice creatures because they were intensely magical (think
Balrogs). But did that general condition that really mean that a blue whale
could hit anything just by virtue of being large and thus having lots of hit
points, or was there more to it?
Should you use a sliding scale so that
each size above “normal” you slide the critter doing the hitting down a few hit
dice for figuring out what it can hit with natural weapons? Where did
each approach take you, where did each explanation lead? Was this a rule
that really needed an explanation or that was better for having a rationale? Was it better off as just a rule of thumb without explanation?
In this essay you can see my rationale. If you’ve played in games
I’ve run you’ve seen how I make it work, which is it rarely matters, but it
provides the flavor for why the rules are as they are. You can also see
the official rules that eventually got written and put into print in the
various editions.
You can make your own determination as to what you want in
your game.
I know I do. I know Gary hoped that everyone would make their own determinations and find what made the game more engaging and fun for them. I hope this helps you find the approach and variations that fits what makes it fun for you and that you feel empowered to choose what you prefer rather than what someone tells you to do.
And that is what I was trying to do when I had rules, and did not have them.
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